On Communication. An Interdisciplinary and Mathematical Approach: 40 (Theory and Decision Library A:

A mathematical theory of communication

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On Communication An Interdisciplinary And Mathematical Approach 40 Theory And Decision Library A

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OpenLearn Search website Back to top. Our partners OpenLearn works with other organisations by providing free courses and resources that support our mission of opening up educational opportunities to more people in more places. It is obvious that, within the set of sciences, Library Science belongs to the social sciences in contrast to the natural sciences. Operations research provides methods to find optimal or satisfactory solutions to design problems decision theory, linear programming, game theory.

According to this process, from a chronological point of view we might say that first there would be a professional human activity and then within a context of scientific activity we would obtain a scientific design. It is not a purely formal knowledge, like logic or mathematics, nor is it obviously a discipline that arises from nature. Information Science could and might be seen as a social science to the extent that it is the result of social actions in a social context. But within them, it is not comparable to the economy or sociology.

The difference is that the proper object and the design are — in a literal sense — artificial. In other words, economy and sociology are intensely rooted in the social nature of human beings, whereas LIS is inserted in further processes of the basic needs. If applying the approach of H. Indeed, the aims, means and results of LIS can be evaluated empirically. In fact, this is what has been highlighted in recent years by emphasizing for example the role of users whose information needs and degree of satisfaction may be susceptible to empirical comparison.

Moreover, in his view five features that differentiate the artificial with respect to the natural can be distinguished. Although, the results of a task performed by humans cannot always be prepared with full awareness ;. These two parameters are especially relevant in approaching the design process itself indeed, engineers and more broadly, designers — certain profiles of IS practitioners too — reflect on how artificial objects should be in order to achieve specific aims and make them work ;.

In this sense, an artifact — what is artificially produced — can be studied as a meeting point, an interface between an internal level the nature and structure of an artifact and an external environment the context in which it operates. To establish differences between natural sciences and the sciences of the artificial, H.

Interdisciplinary Research: Definition, Process and Theory

Simon notes that the dichotomy between the normative and the descriptive is relevant. That is, the plane of the descriptive.

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He also believes that the sciences of the artificial always require a normative component. Within the artificial sciences, Herbert A.

What Is Interdisciplinary Research?

LIS-educated persons are meeting with increasing competition from people educated in other domains. Theories of bibliometrics are about a scientist citing scientists, i. Netherlands Institute for Social Research. Interestingly, there appears to have been no overlap between this roster of authors and those who participated in CoLIS 7 in London in Again, social epistemology, in hindsight, may turn out to be the best theoretical frame also for that subfield. It is important to understand that the development of practice should be led by research, and not vice versa.

Something genuinely human is relied upon in the man-made: The sciences of design arose in the mids at Carnegie Mellon University, in the city of Pittsburgh Pennsylvania. For years they have been developed mainly through computer-aided design. This is being done on a regular basis in various degrees Computer Science Centres, Schools of Architecture and Engineering, as well as in Operations Research Groups within Business faculties and also in business schools that offer a Master of businnes administration.

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This modulates its aims, means and results. As stated by H. Design activity appears as a task directed toward pre-selected purposes, which involve the decision factor: In this case it appears that the number of alternatives is not unlimited.

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To have a real design, it is not enough to simply create something that is possible because in fact, the design has only been achieved when a system is discovered where it is feasible on the basis of the rules. On one hand, a field is needed where the process which corresponds to the design can take place ; but, on the other hand, all design is carried out following rules: The applicability of design according to the rules implies the existence of limits in the design, and these limits are directly related to its ability to adapt to reality.

Consequently, the results are consistent with the existence of limitations. It should be emphasized that the design activity is not unique to engineers. There are more professions that may design courses of action to change existing situations in order to give rise to others which are preferred.

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It should be noted that H. Simon is particularly interested in the applied sciences of Design. There are at least two reasons: Simon always has in mind the need to solve problems and among them, a specific practical problem ; hence, its applied nature. Game theory has a wide range of applications, including psychology, evolutionary biology, war, politics, economics, and business. Despite its many advances, game theory is still a young and developing science.

Game theory brought about a revolution in economics by addressing crucial problems in prior mathematical economic models. For instance, neoclassical economics struggled to understand entrepreneurial anticipation and could not handle imperfect competition. Game theory turned attention away from steady-state equilibrium toward the market process. In business, game theory is beneficial for modeling competing behaviors between economic agents. Businesses often have several strategic choices that affect their ability to realize economic gain. For example, businesses may face dilemmas such as whether to retire existing products or develop new ones, lower prices relative to the competition, or employ new marketing strategies.

Economists often use game theory to understand oligopoly firm behavior.

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It helps to predict likely outcomes when firms engage in certain behaviors, such as price-fixing and collusion. Although there are many types e.

Cooperative game theory deals with how coalitions, or cooperative groups, interact when only the payoffs are known. It is a game between coalitions of players rather than between individuals, and it questions how groups form and how they allocate the payoff among players. Noncooperative game theory deals with how rational economic agents deal with each other to achieve their own goals.