Half-Real: Video Games between Real Rules and Fictional Worlds (MIT Press)

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Half-Real: Video Games between Real Rules and Fictional Worlds by Jesper Juul (Paperback, 2011)

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Jesper Juul – Half-Real : Video Games between Real Rules and Fictional Worlds

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This is an unknown restyle of Neural independently and secretly as we never knew about it made by NY-based Motion and Graphic Designer, Clarke Blackham. The value of craft after software sounds rampant sometimes, expressing the freedom of escaping repetitive taps and clicks to accomplish some assumed tasks.

Ghost in the Machine Music. The 8-bit aesthetics is among the strongest visual references connecting the analogue recent past with the omni-digital present, so why not adopt it to finally have some public art embedded in the present? Karin Andersson did it, choosing not by accident the Mo Soul Amiga-font.

PL - S01E03 - « Walking simulator : Jeu ou non-jeu? » Telle est la question.

The relationship between Andy Warhol and personal computers becoming quite popular during his last years has been only partially investigated beyond his Amiga works. And he told me that he would still send me one now.

LudoScience - Half-Real - Videogames between Real Rules and Fictional Worlds (Book reference)

And then he gave me a lesson on drawing with it. Harsh Noise Wally , is a sophisticated mashup mixing strips of Wally, the lazy and cynic colleague of Dilbert with some epic noise music extreme attitudes.

Well conceived and assembled.