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Assumed KIA due to nearby plasma torpedo detonation. Naomi - Active as of March Currently part of Kilo-Five. First to destroy a Covenant ship in a non-ship to ship battle. Last seen during the Harvest Campaign. Linda - Active as of Solomon - Listed as MIA. Arthur - Listed as MIA. Kelly - Active as of Grace - Listed as MIA. Confirmed KIA during Operation: Adriana - Active as of with the rest of Gray Team. John - Active as of Mike - Active as of with the rest of Gray Team.
The Missing Bomb (Untitled Series of ONI Missions) - Kindle edition by Harry Rubin. Download it once and read it on your Kindle device, PC, phones or tablets . On February 5, , an Air Force B Stratojet was cruising at 38, feet over southeastern Georgia at miles per hour. In its bomb bay was a Mark
Joseph - Status unknown, last seen in Oscar - Status unknown. Carris - Status unknown. Caleb was available for being a Spartan, but was never conscripted. In the case of Darril , he is, as 5 shows, actually better than most of the augmented humans. Of course, if this is any indication, he is at least on par with Walter Feng Many of the military units in the series play this, but the Durandal is in particular notable, despite technically not being military. Intermittently played straight in Gun Hazard. Your most likely candidates in the core games include missile sites, aerial bombardments and other called-from-offscreen or cutscene-restricted displays of conventional military firepower.
Played straight to a somewhat ridiculous level with Evolved 's bazooka weaponry. It resembles nothing so much as an enormous sewer pipe with a grip, and has the ability to destroy anyone unfortunate enough to be at the open end. Naturally, the more dangerous enemy units tend to carry it. During the climax of the final arc of 5 , the Barghest are outnumbered , fighting a losing battle against the Grimnir's superior numbers. Things are looking bad The franchise has a thing for this trope, and is pretty good at it too.
Sure, the Canyon Crows expose a plot to make wanzer control devices from the brains of kidnapped soldiers , called the B-Type Device. Problem is, they are now wanted terrorists. Further compounded as shown in Kevin Greenfield's story, in which the deaths of Driscoll and the Sakata Industries bigwigs throw a wrench into the court martial of Patrick S. The People's Republic of Alordesh has earned the independence its people hunger for , but thousands of Alordeshi civilians and soldiers had to pay for it with their lives. Emma's campaign in 3: Morgan Bernard is supposedly gone, but Walter has lost two of his childhood best friends.
He was happily married to Lynn Black and Gray Morality: You get the idea. Edward Collins in 5 attempts to invoke this. It doesn't really take, though Walter Feng still likes his old friend. Lynn Wenright finds Edward completely annoying. The shoulder weapons have limited ammo, but handheld firearms such as machine guns, rifles and bazookas do not. Fully subverted in 2 and later, 4 , Online and Evolved , where all weapons but the melee ones have limited ammo.
Very limited , in the case of some of the more powerful items. Shotguns are generally this, with a combination of decent damage outputs, range though less than machine guns and rifles and low AP cost, making them quite cost-effective, if a bit boring. That said, many late game shotguns are Simple, yet Awesome see below. Shields, especially in 3. Shields have no offensive capability unless the pilot has the appropriate skills , limited uses before breaking, and when used, means your wanzer will be suffering damage to that arm. They certainly won't be dishing out the same amount of damage as a wanzer with double weapons.
But , they are also fairly light, greatly reduce damage taken, and will ensure your much more vital legs, body, and weapon arm survive longer. They are so effective in 3 , that on gaming message boards, the oft-suggested build for most pilots, is their weapon they are the best at and a shield.
The only exception to this is Kazuki , given his Hybrid Assault focus on shotgun and melee, and even then, a shield paired with a shotgun or melee weapon isn't out of the question for him. One of the recurrent themes of the franchise. The S-Type Device allows its users to control any machine as if they were controlling their own bodies.
If the amount of floor wiping S-Type users have been shown to do is any indication, the device essentially turn them into Up to Eleven Super Soldier. However, the device appears to render its users more susceptible to EMP attacks, increase their organ sensitivities to the point that minor damage can feel fatal and can, in some cases, result in massive memory loss.
Ask Lynn Wenright and Glen Duval about it. Puppet Soldier is similar to an S-Type device in that it gives the user more precise control but not "human-like" over their wanzers' movements. Its main use, however, is the remote control of the pilots who are synced up to their wanzers using it. Doll Eye enables the users to have a perfect degree vision of their surroundings, making them nigh impossible to ambush. It also allows remote control of nearby electronic systems; this is best demonstrated through the "Save the Queen" laser drone system.
Another trope that the franchise loves. In general, this is only implied in the games, but the other media often elaborate further. Many of the protagonists suffer from PTSD and other aftermaths of the horrors they have endured. A few go beyond this. Some of the most noteworthy contestants include: Royd Clive from 1st.
In the ending of his original story, he gives off hints that he isn't very right in the head. The other media show that he has been a real headcase since he was discharged from the army after the Larcus Incident. Not only did he have PTSD, but he also suffered from outbursts of rage, alcohol and drug abuse, and was at a point suicidal. Though he does put on a happy face after what occurs in Longrivers Island, his sanity doesn't last as Morgan Bernard plays into his grievance. By the time Rocky Armitage sees him during the Alordesh coup, he is little more than a globalist-hating mass murderer , so Rocky has to kill him.
His story is sad even by this series' standards. And that's saying something. Elsa Eliane from 4. Over the course of the EC crisis, she increasingly shows signs of this. After the crisis ends, she mentally cracks and couldn't stay on the Durandal. She ends up addicted to antidepressants.
Thankfully, her meeting with Darril helps. Darril Traubel from 4. He ends up blowing most of his cash on alcohol and struggles to find a reason to keep going. It is only when Elsa asks to meet him in-person that his life starts to change for the better. It is renamed "Flugel" in the NDS remake. Walter Feng returns the favor, years later, when they meet again in Alaska. There are several of them. Royd Clive 's response to the request to join the Canyon Crows is always "Do what you want.
It includes anyone who doesn't actively support nationalism, such as Dr. The Cavalry Arrives Late: Late reinforcements during the Cambodian base defense mission lead to Walter Feng Taking the Bullet for Lynn Wenright and nearly dying from it. But it sure as hell won't stop us from trying. From the games alone, we have: Lycov appears in 2. Lisa Stanley meets Lycov during the coup a few times to set up a meeting, where she ends up receiving the final Raven model.
Lycov is formally introduced in Masao Sasaki in 2. One of the news updates in the in-universe internet mentions violent pro-nationalist demonstrations in OCU Japan and that a certain "Masao Sasaki" had been arrested for starting them. Sasaki is formally introduced in 3 , as a key antagonist. Morgan Bernard in 2 and 4. In 2 , he shows up via a proxy, and acts as the story's final villain. In 4 , he is referred to by Zead Elger as a terrorist behind a major hostage crisis in EC Germany back in the latter's British Army days. Morgan Bernard is formally introduced in 5 , in which he is the main antagonist.
Walter Feng and Hector Reynolds in 2. A soldier clad in black piloting gear and inside a black USN wanzer with the call sign "Black 6" radios the commander, "Black 1," about being attacked by Burg Transportation forces and ceasing covert operations. Formally introduced in 5. Glen Duval in 2. Glen is formally introduced in 5 , in which he's The Dragon. Formally introduced in 4. From the perspective of the storyline's chronology: Albert Masel and Serena Sana from Formally introduced in II.
Ellen Taylor and Yuji Kinoshita from Formally introduced in Online. Thomas Norland from Formally introduced in 2. Karen Meure from II. Formally introduced in 1st. Lynn Wenright from 1st. Marcus Allen from Online. Formally introduced in 3. Of course, there're also the non-game media to consider.
He shows up first in the Front Line Report novel. There, he was assigned to pursue Royd Clive , who was by then a terrorist fighting against the supernations. Oh, and in the said game, he's tasked with pursuing the now full-on mass-murderer Royd and ends up killing our beloved Huffman Hero. She first appears in the Front Line Report novel, where she is revealed to be the daughter of Frederick Lancaster , who joined the Canyon Crows and exposed the dirty businesses behind the Second Huffman Conflict.
Two years after the novel's release, Sayuri shows up in 2 , in which she, along with Lisa Stanley, investigates the Alordesh coup d'etat. Gun Hazard and 3: It's completely ridiculous to see that a handgun is strong enough to damage a wanzer but what's downright absurd is being able to destroy one with just a handgun. Walter Feng and Lynn Wenright were friends as children, and in the epilogue of 5 , we learn that they eventually got married and had a daughter.
There are a few instances of this. In 5 , Walter Feng and Lynn Wenright Conveniently, there's a bed nearby But the most notable instance gets to be this one: When Captain Xiao arrives and stops Leung from murdering an unconscious Albert Masel , he somehow thinks that it's a good idea to start making out with her right at the spot.
It will surprise us if this trope doesn't show up. Anizka Ivanovna Aleksandrov from 4 is this when she goes for a wanzer. She seems to prefer her Spider Tank , however. Glen Duval from 5 turns into this, once he goes Brainwashed and Crazy thanks to the S-Type Device forcibly implanted in his head. Leung Flybird and Mark Green from The Drive come off as this, when they snipe at an enemy mobile weapon unit while casually talking as though the target is a mitten crab they're going to crack open and eat.
Leung About to pull the trigger: Otherwise, this trope is mostly inverted. The other sniper-type characters are generally normal off the field , or at least are Jerks With Hearts Of Gold , such as Billy Renges from 4. Come on, how can a military-themed franchise not use this trope? He orchestrates a violent coup d'etat which involves thousands of anti-OCU soldiers doing timed attacks on OCU bases, across the whole Alordesh , in a single night.
And that's just the opening of the story. Oh, in-game, Ven fights you more than ten times throughout the story and he survives every instance you blow up his machines he's killed by the Dark Geese , not you. Hordman, who is rather inept. An operation to rescue OCU politicians from coup d'etat forces begins, under Hordman's leadership. Cordy Staring at the dense enemy forces: There're so many of them! I know, this hardly looks like a rescue mission to me Anizka Ivanovna Aleksandrov is good enough to become a Colonel in her early 20s.
Lynn Wenwright in 5 is promoted to this. Hector Reynolds is one as well, although in a bit of a twist, he's a Combat Medic. Walter Feng eventually get promoted to one as well, years after the incident in Alaska.
The Mechanic job class, first seen in the remake " Front Mission 1st " and officially introduced in 4. This type of wanzers generally boasts strong armor and high power output, the latter of which enables them to mount the Repair Backpack, a tool used to do quick repairs on ally units during battle. Such benefits come at the expense of their offensive capacities , however. Introduced in 2 , in which a certain pilot's best skill allows them to assist other pilots in combat, so long as they're within ranges.
The Links system is also incorporated into , albeit in a simplified form. Individually, your pilots can have skills that allow them to use the weapons in both hands at the same time. In the older titles, they do it one after the other. Newer ones have them doing it Guns Akimbo , except for Double Assault, which has the pilot attack using one melee and one ranged weapon one after the other.
Every game other than Gun Hazard has at least some of this. Even 1st manages to retroactively get some through the PS1 remake and DS port. In the case of Gun Hazard 's lack of continuity nods, it is justified because its story takes place in an alternate universe. It even involves references to real world events! The franchise has laid dormant since and is now planned to be revived with a new game currently in development and scheduled for They are fighting to liberate your people, so you love them. Then one day, they are being chased down by soldiers of the corrupt, oppressive government.
Things are starting to look bad This trope hits a new height in 5 , where we have Hector Reynolds. Although he's supposedly in his 60s by the time of the final arc, he is still the CO of the Barghest, and more than capable of helping Walter Feng kick asses in the battlefield. Wait, did I mention that he helps stop a group of Super Soldier terrorists from vaporizing Alaska in the said story arc?
Moreso in Gun Hazard than the mainline games, though some military helicopters and planes in the mainline could count. The Eclipse , hull number CVN, in 5. While it's designated as an aircraft carrier and is seen launching fighters, the Eclipse functions closer to a larger cousin of the Wasp-class amphibious assault ship.
There are a couple of these among the villains. Like Koichi Sakata from 1st , for instance. Government-entrenched versions take their place in Gun Hazard. In short, the politicians in this series's universe have been known to: Try to murder various nations' representatives at the signing of a peace treaty, to prolong a war that profits them Alternative ; Endorse a project which involves soldiers being kidnapped and having their brains extracted , in order to research technology that will enable the creation of Super Soldiers 1st.
Use a civil war as the cover for testing a Weapon of Mass Destruction on a poor fellow nation, when the said fellow nation stops being economically exploitable, of course 2. Fight for the copy of another Weapon of Mass Destruction and, to prevent the other party from obtaining it, detonate the said copy in a densely populated area, killing millions of civilians 3. Attempt to manipulate other nations into a potential world war, only to give one of the involved nations incentive to import their products and thus give their economy a needed boost 4. The main series starts as one and only gets worse as time goes on.
The vast majority of the playable pilots are specialized in certain job classes, each of which plays some vital strategic roles in the battlefield, and has wanzer models specifically designed for it. In general, there are five job classes: A job class dedicated to close-range combat, using melee weapons and often short-range firearms.
Commonly equipped with knuckles, pile bunkers, and rods. These weapons tend to deal much damage but are lightweight. Hence, the usual wanzer model used by Strikers is a fast and tough machine that lacks power output. Notable characters specialized in this role include: A balanced job class, suited for various tactics.
Usually equipped with short- and mid- range firearms such as machine guns, shotguns, flamethrowers, and assault rifles. Wanzers piloted by Assaults tend to be Jack-of-All-Stats with decent armor, mobility and power output. Hybrid Assaults armed with a melee-firearm combination also exist.
Examples of notable characters specialized in the Assault class include: A job class devoted to long-range combat, using heavier firearms such as sniper rifles, bazookas, and gatling guns. Despite their weaponry's having both range and damage output, wanzer models used by Gunners have to sacrifice armor and some mobility to possess enough power output for carrying such weapons.
Noteworthy characters known for their skills as Gunners include: A job class specialized in providing support fire via artilleries such as missile launchers, grenade launchers, and rocket launchers. Wanzer models designed for this role tend to have very high power output, but weak armor and low mobility.
Characters known to be specialized as Launcher units include: Lightning Bruisers who serve as the leader units of their squads. Such units are usually equipped with short- and mid- range firearms, paired with a melee weapon or artilleries for all-rounded, versatile performance in combat. Royd Clive 1st and Ernest J. Salinger aka "Storm"; are both examples of pilots of the Commander class. In addition to these five job classes, four special classes exist to provide combat support using equipment outside weapons.
A job class devoted to the use of Repair Backpacks, with which the unit does quick repairs on ally units during battle. The combination of shield and firearm for the purpose of self-defense is typically seen on a Mechanic unit. Wanzer models used for this class tend to have superior armor and power output. Mechanics are seen in , II , 1st , Online , 2 , 4 , 5 , and Evolved. Noteworthy characters dedicated to this role include: A job class that excels at electronic warfare, carrying equipment like EMP Backpacks, enabling them to manipulate and disable other machines' electronics, making the latter open for attacks.
Usually equipped with melee weapons or short-range firearms to provide capacity for self-defense. Wanzers used by Jammers tend to be fast but weak. Jammers show up in Online , 4 , 5 , and Evolved. Latona Rodiona Vasilev 4 is noted for playing this role in her unit. A job class dedicated to the use of Sensor Backpacks, deployed to scout out and help Launchers direct missiles towards enemy targets. Wanzer models used by Recons are usually very swift and agile, but have weak armor that does not last too long. Recons appear only in Online , 4 , and 5.
Dieter Borsh 4 is a character known for specializing in this job class. A job class noted for using Radio Backpacks that enable them to communicate with ally transports and direct air support, which ranges from carpet bombing and armor coating to calling in new wanzer units to replace destroyed ones. Often equipped with missile launchers or other artilleries, so that the unit can also offer some offensive combat support. Comms are available in Online and 4 only. Beck Canova 4 belongs to this job class. Of course, employing all of these specialists effectively is Truth in Television: Lampshaded by a person in the OCU Campaign of 1st: The one in Gun Hazard is known for being one of the few you can turn off.
Seen in 5 ; unlike regular USN pilots, who wear tan or olive drab flightsuits, Strike Wyverns and Barghest pilots wear gray and black flightsuits respectively. Cutscene Power to the Max: Happens on a regular basis. In Alternative , we have WAW gliders, which, for some reasons, do not show up in-game. Gun Hazard does this with infinite vernier power for two aerial missions, and infinite dash for a few missions He wipes the floor with the mighty Purple Haze before you fights him and Rocket-shaped verniers in 4.
The cutscene after the final mission of the Huffman Island arc in 5 , where Glen Duval crushes Walter Feng's platoon and their offscreen reinforcements while dancing around their barrage. Possibly justified in that he is in an experimental S-Type Zenith , but in-game, nobody takes on six wanzers alone and comes out unscathed. Midway through the Strike Wyverns arc of 5: Walter Feng's platoon are retreating, while being pursued by two Garsade mobile weapons.
Lynn covers their retreat from the Eclipse , and one-shots each Garsade using a sniper rifle which is never seen in actual gameplay. Evolved has a bunch of these, but it's most evident during one of the Antarctica missions when Cornelius uses the power of E. These "zombie" wanzers are completely shot up, with the skeletal frames beneath their armors showing. Damn You, Muscle Memory! May happen in the same game in Evolved because in wanzer, if you use two-handed weapon, you use left click or z to zoom and right click to shoot, while on foot you use right click to zoom and left click to shoot.
The franchise's manga and novels, compared to the games. Dark Is Not Evil: With "dark" in the sense of appearance The Spirit of Huffman 's members are all in the typical dark masks and helmets which terrorists wear, though all their targets are the Sakata Industries villains, not civilians. But the USN campaign shows that they are not really bad once you get to know them. Inverted in 2 , in which the Dark Geese 's color scheme is as dark as their name suggests.
Also inverted in 4. The antagonistic Zaftran forces have a black color scheme. In 5 , the Barghest 's camouflage scheme is pitch black with dark gray trimming. Their flightsuits are black, and they are named after a black demonic dog in British myths, but they are decent soldiers who fight terrorists. This trope is inverted in as well. The Vampires are in pitch black wanzers, and many of their codenames are inspired by mythic creatures associated with darkness e.
Most of them are optional, however. Somewhat justified in that the crows are mercenaries , so Royd can take whoever he likes, and to fight someone is a reasonable method to test if he's good enough for your team. In 2 , you can recruit up to three teams of mercenaries as hired help for a certain mission if you can beat them in a team match at the Bornea arena. This, too, is entirely optional.
In 3 , there is one example of this. Depending on the path you take for the mission to save Alisa in Emma's path, you recruit Jose after defeating him in battle. However, on a different path in the mission, he just dies and you recruit someone else later. There are several instances of this. We have a case of Defrosting Ice King in 2: Ash Faruk has never smiled since he became the scapegoat for the failure of the First Alordeshi Coup D'etat Over the course of Emma's campaign in 3 , the cold, professional Emir "Emma" Klamsky slowly warms up to Kazuki Takemura.
Their shared concern about her sister Alisa helps. In 5 , Lynn Wenright begins as a cold, no-nonsense military officer, but slowly defrosts towards Walter Feng. They later get married and have a daughter. The first three missions of the notoriously unforgiving UCS Scenario in 1st are barely manageable on your first playthrough but it soon becomes downright impossible when you reach the fourth mission where you have to stop two rampaging Type 90X prototype Wanzers. Even though the prototypes are in critical condition, your weapons will at best inflict scratch damage on them while they can destroy your best available, albeit largely inferior, Pheasant wanzers with only a few devastating punches.
To further complicate matters, you will automatically fail the mission if the prototypes reach the exit and escape which forces you to risk your units to rush into a blocking position in order to prevent that.
The only way to have a sure chance at completing this mission without dying is to grind a hundred battles at the Arena which, in turn, makes the rest of the scenario disappointingly easy as you will now be overleveled. The Republic of Zaftra, having fallen on hard times, seems to want nothing but powers and profits at the expense of everybody else, if their desperate attempt to manipulate the EC and the USN into warring with each other is any indication.
In 5 , after the oil rig mission, Hector Reynolds offers Walter Feng some Back when she was in the Barghest, her room was filled with pictures of Walter.
In most cases, they then entered the village or hamlet, expelled or killed the population, who offered no significant resistance, and destroyed their homes. Front Mission 4 , PS2 - Second in the series to get a localized release. There's a rather dark example of this in The Drive. The young boy was placed on his mother's lap. In , Professor Arne Johan Vetlesen said " Thorvald Stoltenberg 's co-responsibility in Srebrenica boils down to that he through three years as a top broker contributed to create a climate—diplomatic, politic and indirectly militarily—such that Mladic calculated correctly when he figured that he could do exactly what he wanted with Srebrenica's Muslim population". Croatian War of Independence. Morgan Bernard , who desires a return to a nationalist-minded world and seeks to destroy globalization, which he saw as the cause of many world problems.
They are soon interrupted by Lynn, who earnestly tries to kill Hector, and threatens to shoot Walter if he mentions any of this again. Dude, Where's My Respect? In 1st 's OCU campaign, after the hospital raid in Grey Rock, Olson - the man interested in putting sworn enemies in their places more than anything else - makes no mention of a raid unit being blitzed by the Canyon Crows.
The crows are probably thinking "Uhh, Colonel, you're welcome! Under normal circumstances, you would all be facing a court-martial right now, but General Blakewood, the Supreme Commander of this unit, has ordered me to be lenient with you. Averted in Walter Feng's story in 5 ; he begins as a nobody Earn Your Happy Ending: The games' endings all involve lots of turmoils for the protagonists. Morgan Bernard wins every time protagonists in previous entries win, because the latter unintentionally help humiliate the globalists and spread nationalism, which Morgan Bernard is trying to do.
For instance, although Ash Faruk 2 is probably glad that his home country gains independence, the incident also topples the OCU's already shaky popularity among its member states. This leads to the union's near-collapse by the time of 3. Bernard couldn't be more pleased with the result. Subverted and averted to various degrees in the games. Elites Are More Glamorous: They were one of the few armed forces in the world with access to the then cutting-edge WAWs and later on, prototype WAPs.
Lorenzo in 1st start off as members of the elite Black Hounds , before being posted to the equally renowned Nirvana Institute. In most games, enemies occasionally speak when fought for the first time in that mission or defeated. This in general applies to named enemy characters. In a bit of a twist, one of the first hints that Guri B. Olson is not all he seems to be aside from the Anvilicious cutscene a few missions earlier is the chatter from a random person at a bar that the OCU isn't entirely a hopeless cause and that their tank squadrons are competent enough to win against the USN.
Most prominent in 2 , with the focus of the story shifting back and forth between Ash Faruk, Thomas Norland and Lisa Stanley at any given time in the game. There's at least one of these in each game. Every Car Is a Pinto: Why do cargo trucks explode after being shot once or a few times? Not to mention because everything else already does. I see your exploding trucks and raise you exploding human combatants in 3.
All of the above examples are being shot with large-caliber shells on par with tank rounds. To not explode would be quite difficult. Cargo trucks packed with explosives are used as traps in some missions. Several characters give off this vibe. Gilmore from 1st isn't much of a villain, he has the look of it.
Franz Herschel from 2 is a proxy of Dr. Many elements of Evolved are expied from other games in the series: Dylan Ramsey is an expy of Kazuki Takemura from 3. Both are Hot-Blooded test pilots for major Wanzer manufacturing companies who begin their journey because of a family member Kazuki's sister and Dylan's father. The Sword of Damocles are an expy of the Grimnir from 5. Both are Western Terrorist groups led by a Well-Intentioned Extremist Evil Genius in an attempt to manipulate the supernations in order to achieve their goals. Both are elite mercenary groups made up of psychos for hire that serve as their respective games Quirky Miniboss Squad.
Both are also employed by their games Western Terrorist conspiracy group hellbent on taking down the supernations. Both are Kill Sat's located at the top of an Orbital Elevator constructed in a joint effort by the major superpowers before being abandoned. Both also serve as the Very Definitely Final Dungeon's of their respective games. The ejection seats in 3 are ridiculously faulty. It is not that they don't work when the pilot is about to experience a fiery death, but are in fact way too prone to ejecting pilots from their wanzers after their machine gets shaken a bit too much.
Being flung out of your wanzer with nothing but a worthless handgun seems almost random at times. This occurs to Randy O'Neill in 5. His wanzer's ejection system is jammed, which leaves him helpless against Glen Duval's point blank shotgun barrage. In 3 , we have the Imaginary Numbers: Jared Bogdanof and Rosavia Gray. Emir and Alisa Klamsky were intended to be this too, but they wounded up on the other side before that happens. Griffith, and especially Serov Warren. He is a flawed Imaginary Number.
And his death in Emma's campaign is portrayed as tragic. The Republic of Ravnui was the one who started the project. In 4 , and to a far lesser extent in 1st: The Republic of Zaftra is the source of the conflict. Wagner also sort of doubles as The Dark Chick , since he's easily the most sympathetic of the three and harbors doubt about his loyalty to Big Bad. Or maybe Ivanovna counts as one too, since she's the only gal in this team. Being a general , he is, as expected, good in a fight.
But during the EC crisis, he spends most of his time manipulating politics instead of fighting. Maksim Troadiev Vavilov and Dominik Dranz. Big Bad and Evil Genius: He is also The Dark Chick. Various proxies fit into this nicely, like the Canyon Crows , for instance. Big Bad and kind of Evil Genius: Gloria Leguizamo and Megan Chamberlain.
Both ladies are brutally eager to get into combat. They are very efficient at that too. Well, she does display some signs of affection towards Dylan Ramsey See Five-Bad Band above. In Emma's campaign of 3: Isao Takemura, much to Kazuki's dismay. Nobody really knows what he's supposed to be doing.
In Alisa's campaign of 3: Alisa Klamsky, also occasionally The Smart Gal. Lan Xiao Hua and Mayer Edward. In 4 's Durandal campaign, we have the following group: Team Dad and The Face: Beck Canova, a former pro soccer player. What's he doing here, exactly? As for the La Alianza de Libertad Venezolana: The Hero and The Lancer: Interestingly, Darril Traubel and Luis Perez trade off on these two roles.
From the perspective of Darril and his buddies, Darril is The Hero , since he's the one leading them towards their hidden goal - To escape from Venezuela with Diaz's gold. From the La Alianza's point of view, however, Darril is The Lancer to Luiz's The Hero , because the former is supposedly there to support the latter in combat.
He doubles as The Big Guy , due to his rich military experience. He's also The Sixth Ranger , for his joining the group is somewhat of a surprise factor. Phillip Chaeffer is this. Noticeably younger than the main character? His inexperience causing troubles? Maria Paredes, in a way. The characters in 5 loosely form one: Randy, Edward and Hector take turn being this. Team Dad and Big Good: He's sympathetic, and his death serves as a key motivating factor for Walter to decide to train to join the Strike Wyverns.
In The Drive , we have the Akatsuki Unit: Mamoru Ren Xiao, though the "Good" part is Albert Masel, aka "Tornado". He's also the main protagonist of II. The Big Guy and Gal: Kimball Addis and Sarah Nijinsky. The repairmen of the unit as a whole play this role. Walter is thrown for a loop when he learns that the cold, hardass CO of his new unit used to be the quiet girl who had a major crush on him.
Gun Hazard 's Dr. Akihito Sakata uses this as his motive for joining the good guys. Mostly because he wants to find weapons to test his shield against, although in the Gun Hazard radio drama, the scientist says he was moved by Albert Grabner's plea for help. For Want of a Nail: It is, in many cases, literally life-and-death.
Happens again in 5 but downplayed. Apparently, whether two unnamed soldiers get to survive or be blown into bits by a wanzer's bazooka rests on how Walter Feng and his crew enters Ya Dav. Again, this is enforced. Blakewood from 1st is this. During the final arc, when the Canyon Crows are about to take off and head for Longrivers Island , more PMO units come to pursue the crows Subverted with Patrick S.
He's a general, but we never see him in combat. Alder Weiss and Gentz Weizer. Royd Clive and Dr. Grieber and Yang Yeehin. Frederick Lancaster and Gregorio Mainas. BlakeWood and Molly O'Donnell. Bobby Hopkins and General Willas E. Keith Carabell and Porunga. Winger phlegmatic , and Koichi Sakata leukine. Quite a few of these show up. In Gun Hazard , you can use laser rifles that fire a thin or medium-length beam, depending on what you buy. The Spark Shot special weapon fires a homing-type laser, too. Enemy units have a wider variety of laser weapons to play with.
There is also the ATLAS orbital elevator's main beam cannon, which is powerful enough to erase towns from existence. In Alternative , there are three instances of laser beams appearing: But instead of shooting a shell, it spits out a big blue laser. Towards the finale, when the IMAC infiltrates the secret underground factory run by the EC, they come across a shoulder laser cannon oddly nicknamed "Blassty".
The Saryshagan Rifle is a laser weapon which, at its full power, can destroy small settlements with a massive beam of doom. In-game, it's a One-Hit Kill weapon. In 3 , a new weapon class called "Beam" exists for energy-based weapons which happen to be the most powerful, since there is no defense against them. There are only a few Beam class weapons, and the player has access to one. It is possible to use an enemy unit's Beam weapon if you hijack it In Evolved , the laser beams sadly are either a in the hands of enemy units or b only shows up in the cutscenes.
The military use of laser is indeed being researched. Foreign intervention or salvation, these two world powers become quite friendly by 3. Just ask any political scientist. There are also Walter Feng and Glen Duval in 5. They remain friends even if they won't hesitate to shoot each other's wanzers down. Not even Glen killing Randy can break that bond. Justified, Glen is Brainwashed and Crazy when he kills Randy.
Played straight in 4. Friendly fire is present and can kill your team as easily as it does your enemies, so careful positioning is a must. Players must learn to position their units to minimize friendly fire risk while maximizing friendly fire on the part of enemies. Hector Reynolds, whenever he's teasing Lynn Wenright. Gun Hazard and Evolved. Gun Hazard takes place in an alternate universe, while Evolved is a story reboot that isn't connected to the others.
Giant Space Flea from Nowhere: Or rather, terrain and elevation effects. Among wanzers, bipeds excel in tarmac and have good jumping ability swamps and marshes bog them down ; Quads are more versatile with regards to terrains, but can't really jump; And hovers ignore terrain effects altogether, but can only go shallow inclines not steps. Also, units on higher elevations firing down have greater accuracy, while units firing up receive accuracy penalties.
In 4 , a wanzer hugging walls that blocked line of sight from Launchers is immune to missiles as the missiles would hit the walls instead of the wanzer. Either that, or the Launcher simply can't target the said units. Launchers firing at targets behind obstructions can fire their missiles into the air, which would arc down and hit the targets, exactly how man-portable antitank missiles like the Javelin behave.
Of course, for that to happen, you need a unit with sensor backpack to help guide the missiles. And there's another twist on Geo Effects in 5. Sensor backpacks are unusable in indoor maps, because the missile flight paths as per above would cause them to hit the ceiling, relegating Launcher units to line of sight. A God Am I: Lukav Minaev in 3 is a major case of this. Go Mad from the Revelation: Karen was so horrified to see what was inside the factory in the Larcus District that she was at a complete loss of words which allowed Driscoll to sneak up and destroy her wanzer without breaking a sweat.
In the USN side of the story, Kevin Greenfield is confused by Karen's barely coherent rambling she was still in shock as she was taken aborad the transport chopper and points out to Driscoll that her physical injuries were minimal and she was obviously in psychological distress.
Gondor Calls for Aid: In the finale of Gun Hazard , during the assault on ATLAS, almost all of the supporting cast you've worked with before in the other areas. Richard Millman from the Kernelight Association seems to head things up, with a posse of mercs who take out the AA defenses so you can make your assault.
Pretty much every one of Albert Grabner's former contractors also makes an appearance there. The Good, the Bad, and the Evil: The Preatorian's motif in Gun Hazard and he plays it rather well, making use of Ye Olde Butcherede Englishe to communicate, piloting the reaper-like Edel Ritter wanzer and killing "The Society" superiors like Jose, who have failed the organization.
His only mistake is not wielding a scythe as a weapon but a giant rod with a iron ball on the top. In 3 , most guides include how to get the Hoshun Mk. If he bites it, game over. The secret is actually simple. Just go to the Network and download a map of the Sewer area beforehand. Also, in both scenarios, you can buy the image-enhancing software. Use it on the map and you can go through the map normally with four units. In the PSN version of 3, simply downloading the map will let you use all four wanzers, and the location and password of the map is given in an e-mail a few missions beforehand.
This is required to recruit Darril Traubel in 5. In 4 , there are missions which have secondary objectives and will reward you with nice stuff if they are completed. The problem is that some of them are hard and chances are that you will miss most of them on the first run through the game. Speaking to certain people during the intermissions can also get you some additional gear. Assault units are usually armed with two guns 2 Shotguns, 2 Machine Guns, or 1 Shotgun and 1 Machine Gun so that they can keep fighting when one arm is destroyed. There is a battle skill that enables the pilot to fire both guns at the same time.
Kazuki Takemura in 3 defines this trope. Despite being the main character , he angers over a myriad of issues, especially if it involves his sister Alisa. He snaps very often at Ryogo Kusama whenever the latter says something stupid. The whole Emma's campaign can be viewed as a game-wide Roaring Rampage of Rescue for him, as finding Alisa is his one and only motive to fight.
In Alisa's campaign, since Alisa is on your team It only gets worse once he gets further involved with the story. Hard Work Hardly Works: Walter Feng, Darril Traubel and the Barghest's "normal" pilots are able to hold their own against the pilots with S-Type devices due to nothing but sheer experience and hard work. In-game, the only reward for being a S-Type user is access to certain powerful, but expensive, skills. This is counterbalanced with their higher susceptibility to EMP. Evolved uses this trope very frequently.

Enemy characters, such as Marcus Seligman and Gloria Leguizamo, can get knocked down and disabled in combat Corneillus Werner has two versions of this. The first is where he taunts Dylan Ramsey , and the second is where he outright knocks down the latter and captures Adela Seawell.
Averted in all other entries of the series. Hello, [Insert Name Here]: In 1st and 3 , there is a default name and call sign for the main character. In the case of 2 , every playable pilot has one. Although Walter Feng does speak during cutscenes, you'll almost never hear him talk outside that. You can choose what he says in some conversation, however. Walter isn't a very talkative person. Darril Traubel and Billy Renges from 4. Almost always averted, but there remain two examples: The Repair Backpack enables the quick maintenance of machines in the field.
The technology that allows it to work is never explained. Wanzers are equipped with a Damage Resistance System that reduces the damage received from certain types of weapons. HOW it does that is not elaborated upon in detail.