Undersea Forest (Shaman Tales Book 2)


Go and take the Key to operate the lift. After going down the lift, Keel decides to camp and everyone agrees except Rid who isn't tired one bit. Wis, Meredy will give the card set to you.

Submarine Vibes’s tracks

Go down the hidden path below for a Gnome Pick. Go further and you'll see a boulder blocking you again. This time you don't have to go all the way back to the locker room to get the Dynamite. Before the boulder screen, there's a switch that operates a coveyer belt. Using it will give you the Dynamite you need. Now you enters the Gnome village, Little Gnomes are excited that humans have enterd their vilage.

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The party are fustrated and Keel tells them that they are here to see the "Great" Spirit Apparently these little gnomes aren't that "Great". Lower left corner of the village there is a lens hidden. As usual, this one isn't going to co-operate easily. Moon Crystal, Rune Bottle Little elves in the back will throw some nut at you once in a whille. So try and end this quick. He will tries to ram you with his nose and plow you to the ground.

He's weak to Wind so use Sylph's spells to gain an advantage. His Summon Gnome is stupid and if you train your character well, it'll do little damage. You can even win this fight with only Rid alive! Run away from his Growth attack when he jumps up he will appear in an opposite direction.

The only thing to worry about is his raming that gets over 15 hits and leaves you stunned. Downed him and Meredy will release Sylph and Efreet to talk to him. Gnome will be surprise to see the two. Sylph says to Gnome that Undine is also here. Meredy then release Undine to talk to Gnome.

Undine tells him that Rid and the party is serius about stopping the Grand Fall. Gnome understands and tells you which gauge should he enters? Also, since you have Gnome now you have "Rock Break" his starting spell as well. Gnome than orders his crew to dig a path. Little Gnomes will burrow a way out for you it's was their entrance but the size was too small for you , So you can leave. Mitsu Ramen As you enter the place, no one is home. Farah tries to look if anyone is around, but found nothing. As you leave the door opens. Rid and the party decide to go in.

Once inside, there still isn't a sign of anyone. Entering the living room, Meredy is happy to see a couch and starts to jump on it. Sleeping gas comes out knocks your party unconcious. Meredy is the first to awaken and goes outside to look around. She comes in to wake everyone to find that they're deep underground. Rid is fustrated and everyone decides to look for the way out, The Clock in the living room has the wonder chef with the recipe"Mitsu Ramen" 15 Banyamen,Cabbage,White Sode. The Mask here sells you.

Keel says that's Ch ildish isn't it? I may be wrong here and Meredy gets mad. Take the Toy Duck and go in to the furthest left room and have Meredy. Lit all 5 bulbs and the arrow will randomize. That is the direction the door can be open.

See a Problem?

Use both the windup key and the toy duck on the hole in the hall and the door will open. Push the Armor blocking the first door on the right pathby going in from the back to fall down to get the Windup key. Push the Armor blocking the third door on the left path to get the toyduck. B6 In the first room to the left from the entrance switch on the machine Keel will be angry that you're snooping around doing what you don't know a thing about.

Go back to the hall, shoot the wall on the right to reveal a door. In each room there are a Quiz, Correct answer will get you an item. Wrong or no answer not select in time will enter you in to a battle with 2 Criminals and a Murder. Wardrobe in right path has the windup key Refrigerator in left path always triggers a battle Laundry shoot has the Toy Duck. The oldbox below the cooking stove has a lens. Left path, place statue over switch to get Mitsukumo in the right path get the Windup Key in the first room and put statue in the middle of the conveyer to stop you from missing the door to get the Toy Duck.

Rotate the 3 portriats of the heroes of Tales of Destiny to match the non-rotatable ones. Stahn- Left Philia- Upside down Rutee- Left get the Toyduck from the room on the right path and get the windup key from the room on the left B1: Toyduck is in the room to the right, push all barrels to get it the crate above the vegetable box has a lens put all the books in the leftroom back on to the shelves to get windup key. Power sword, Fire balls, Full slash, Charging strike Drops: When you come out , Chat will greet you and tells you that she's Ifreed's granddaughter.

Ifreed-the famous pirate in history. The party is surprise to know that she's a girl. She says that you're good to beat the dungeon? I don't know anything about this As you're about to leave, Chat says that since she's Ifreed's granddaughter, she has Ifreed's ship-The Van Eltia. She will allow passage on her ship but she's in need of crews. You will have to be her crew for the meantime. Being her crew, you'll have to call her "Captain" and answer "Aye Aye, Sir! Take the lens from the engine.

Follow her up to the Bridge and set sail for Peruti. While sailing, Chat ask about Quickie and acts childish about it. You soon hit Peruti's Icy port, and surprise to see her throwing away her "Captain" act apparently after being childish and everyone's watching has made her realise that keeping this act isn't going to work? Peruti is freezing and everyone feels it, all except Meredy. Rid ask Keel what he thinks only to find out that he freezes over. Rapid Rabbit, Night Flyer Items: Apple Gummy Wonder chef Recipe: Ebichiriri, Shibu Sushi Inn: Try going in to the Fishshop and you'll see that it can't open because of the weather.

At the Hotel, you unfroze Keel and when you talk to Pink haired man, you learn that this insane weather is the doing of the Ice Spirit-Celsius. You tell him that you're going to take care of this. At the upper right corner, there's a little creature that looks like a cat. Go upstairs to the 2nd room, to find a ill-placed snowman who doesn't melt who is actually the wonder chef for the recipe"Shibu Sushi" 25 Rice,Mackerel,Lobster Ebi ,Black Sode.

When you enter the cloth shop, the shopkeeper tells you that Gaston has already ordered cloths suitable for snow travel for you Gaston was the man with the pink hair. Talk to the storekeeper and Rid will automatically or forcibly get his snowwares. Talk the others to get them to change and then Choose these cloths for them. It'll come in handy over the battle on Mountain Celsius. So, Meredy ask Efreet to help them get through, Efreet then burns through the whole area with his flame.

Some enemies in the area has a Freezing attack that inflicts Freeze status upon you. Froze characters will be opened to all kind of damages.

1 Hour of Beautiful Mermaid Music

You might face a gameover more sooner than you think, so try to put a Frostcheck on atleast one character to make sure you're not all effected by it. Equip a Flamebarge to get additional damages better than even the Destroyer! Ahead, you'll see blocks of ice in your way. You'll have to use the sorcerer's ring to melt it. The lower one has a lens.

Continue further, you'll have to downed a column of red ore to make a bridge to go through this is done automatically. You'll find Celsius thinking to herself. Unable to get attention, Efreet tries to talk to her. But only ends up making her nervous and attacks. In Mania, It can take away more than 3, HP in 3 hits. She's a close-range fighter and would attack more with Shishisenkou or Ice roar more than spells. You can even have Rid just use Majinkens to keep her at bay this even works in Mania mode. Keep your character alive and well always and this battle should be easy.

Celsius is down and Gnome will talk to her instead of Efreet. She will understands what's going on and will help you now. You'll get a Freeze ring Press L1 to shoot. She will ask which gauge to enter as always isn't it? Take the Hourglass, Lavender,and Elixir then leaves. After snow melts 34, Hiya Piri Chinese Shop: Gaston will invite you to his room in the Hotel. Rid, with the mentioning of food quickly follows. When they're in Gaston's room instead of food, Gaston offers them memberships of Shileska, an organization built to destroy Baril.

Farah agrees to join up. Gaston joyfully tells them that they're dentified by the Merekiss badge that they wear. Meredy tells him that these people aren't Celestians but are Infact Inferians. Gaston accepts that and goes on to say that the Leader of Shileska is Fog. Keels then says that they're going to Tinnsia. Gaston then pinn a Merekiss badge on Keel.

After the discussion is over, Food is brought in with Rid the most joyful of all. Next morning, Gaston is fustrated that you'll not be going with him. Keel ask how can they get in now that they're not going with him? Gaston assures them that the badge is enough proof and gives them a Celestia Mapfor directions. At the middle screen with the Hotel you'll encounter 3 fellow who after introducing themselves to you runs off.

Near that is the Cargo containing crabs with a lens in it. At the port , you'll see a woman, Rishtia painting the landscape picture of the ocean the tree near the fountain Recipe 34, Spagetti Soup is now available by Mastering Pascatore 3 , Hiya Piri Chinese 17 , and Hot Borscht 21 You tells Chat that you want to go to Imen. Chat ask you can you steer the ship? She will be in the Van Eltia's Engine room. Same as Rid's Wears: Picohan, Rob Item Title: Captain Now you have Sea travel.

Full Attack Totsukekishiro , 81,38 In the Celesti map, you'll see a river at the top of the continent where Imen and Luishka is located that is exactly at the middle of the continent. Goin to the forest for this Order. You went through the town to find that Kukurol is dead, Lotte is lying on the ground. Meredy's house in ruins. Go to the Library. At the Library, you'll see Sagura thrown out at you. And a familliar face is harrassing Meredy and Ponz. Gas Aura, Grand Shake Drops: He's subceptible to Chat's Picohan.

So use this to your advantage. After the battle, Meredy appolagizes to Keel for running off. Sagura saids nothing and leaves.

Ponz will ask for Lotte. At the weapon shop, Sagura moarn the lost of Hamilto and Brandat. Keel and Rid than tries to explain to Sagura that this is Baril's fault, because Hades is Baril's subordinate. Ponz will ask Sagura about Lotte. Sagura looks at him and Rid walks out to moarn for the dead alone.

Sagura and Ponz finally come to terms with the lost and the party sets off for Tinnsia, west of Imen. Eating Contest Wonder chef Recipe: The Gnome statue has a lens. Elene is in Tein: Tinsha, the item shop. You should have more than 30 lens by now so get the Celesti Mantle from her.

White plate points Red plate points Yellow plate points Controls: O to eat X to drink tea Bring Bar down a little. Eat until your meter is more than half red, then drink some tea to bring it back down. Try to get all the yellow plates, since those are worth compare to , for Red and White. Winning, will gain Rid the Title "Fast Eater". The boat at the farside of town is Shileska Headquater. Chat,Farah and Rid are the main key to an easy battle. Keel is of better use than Meredy in this one. Keep Keel's Attack bar at 5 and 1 on both spell bars. Beat all Shileskahei and Aira will come out to greet you.

She says that this routine is needed for their safety. She then shows you the Location of Baril's castle. The party ask what the Shileska will do because Baril has a very powerful Fibril. Aira then shows them the BIG spirit cannon they've got. The only problem is it's too big to be of any use. Aira leads you to see Fog, the leader of Shileska. Farah agrees to help them defeat Baril, and Keel comes up with an idea to solve their problems.

By using the Parasol developed by Galenos to collect the Great Spirits, He should be able to modify a Spirit Cannon small enough to fit on to a ship and still has the same firepower. Volt is needed to produce it. Keel will also has to stay behind to supervise the construction. Fog will decides to accompany you in your quest for Volt. Before leaving, don't forget to take the Lens in the chest in Fog's office.

Boss Fog will talk Chat into letting the Van Eltia be modified to fit the suppose spirit cannon. Which Chat reluctantly agrees. Now go to the Ruin of Volt, southeast of Tinnsia. Ruin of Volt 32, Meredy then says if Keel were here he would know. Fog isn't waiting and breaks in barehanded. Everyone follows to see that Fog is a little "Welldone"by traps inside. Enemies in here have Paralyze attack. Paralyze character are very likely to get stuned by a single hit. Remember that and it's up to you to equip a Paralyze Check or not I didn't. Use the Freeze ring to distincquish the fire to shut down the sparks.

The First stone Tablet hid a lens. Go straight to the door and you'll come into a room with 8 switches and 3 way out. Step on to a swich will present you with numbers. To open each doors, Add up the numbers according to this formula. Don't forget to put out the electric charge blocking the way from the first tablet. Wrong one may get you there but drops your HP to 1.

But you'll have to pay the HP penalty. The camping scene is ahead anyway. Farah thinks it must be for saving mankind and that is good enough for her. Go to the right path, you'll see that the Floor has been charged with Electric Current. Fog will try to get pass it bluntly. But will get himself fried instead. Go straight Straight is the Control Room and head right. Press the Blue and Red switch, Leave the green one on. Go in the Blue door and get the Purple bulb need for the control room. It has only a Thunder Mantle.

Go back to the Control room and put the bulb in. Go back to the room where there was electric currents all over the floor.

Tales of Destiny II FAQ/Walkthrough for PlayStation by Kung Lee - GameFAQs

You'll see that it is now minimized. Push Center button for 1st line, Right in the 2nd line and Left in the last line to open the door. Fog will go in and punch him. Earning a good old shock from Volt and triggers him to attack. Have Rid keep him close to the wall with Kogarenzan. Have Meredy keep you alive with nurse and down him with spread. Using Chat and Fog works well as he tends to knock you unconcious with his attack.

He might use Seperate Family to knock most of your party Hp out. Do an Indignation spell at you. Since you have trained well. He should be no problem for you right? Level 43 can take him easily. Volt probably has something wrong with him. Celsius says that you'll have to reset him. Talk to Meredy to get the sequence you need. Start the machine in the back. Press the 3 columns to stop the symbol to match the sequence.

Fortunately, if you get one right. It'll stay that way. After doing so, Meredy gets Volt in the gauge. She back away to call all spirits out. Which brings Rem and Shadow to appear. Frynge to get the "Thunder Blade" spell. Paralyze guard Volt Lv Fog left your party as you enter Shileska. Chat also leaves to help with the Re-modeling. Keel is finished with the preperations and joins you. Aira then gives you the Hotel ticket. Go and rest at the Hotel while the Spirit cannon is being attached to the Van Eltia. You can go to see this at the Marine shop Giving the ticket to the receptionist then head to the suite room 2nd option.

At night, Rid is having nightmares about when his father died defending him and can't sleep. He goes to the girl's room but Meredy isn't present. Go to the rooftop to see Meredy. The Spirit Cannon is readied and now it's time for the assult on Baril's Castle. Before you go in, you get to play the Minigame: Ocean wars similar to the one in Destiny, only easier.

Clear all enemy ships O to charge and press again to release charge. X to use charge to accelerate throttle The trick is to try to get more than one in a single shot. Rush past them and quickly rotates to charge and fire at them. Your ship is too slow when chargeing up so be careful.

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Get most ship out before they begin using mines and torpedoes. After Clearing "Ocean wars" mini game. The barrel at the port has a lens. The Teleporter here does nothing important and should be ignored. You'll see a campsite. From Campsite, go down. Shoot the blue crystal with Freeze ring to have the robot move out of the way. Get the white card. Go further to see a monster blocking the way. Go down again to a lecture hall on the right. Just have every other characters stay put and he'll eventually die of poisoning. You can choose to fight him or not and you can even run away from it.

I suggest you try him for fun. He will always gives you an Elixir if he dies. To the topright of the hall is the point where you should insert the card that you got earlier. Now go back by using the teleporter in this room. You'll be back at the campsite. Along the way you'll get a lens from a box as well. At the top, check the computer to go back to the left wing and shoot the red crystal again to gain entry in to left wing's computer room.

Check the computer here and input the code. Go back to the Big door before before you reach the campsite. Go in and you'll see that Baril is dead in his chair. His wife, Chizel appears, telling them that Baril has been dead for over 10 years. Meredy and Chizel seems to know each other. Rid then ask what is then of the Grand Fall.

Chizel tells them she will continue it. Rid is furious and says what will become then of Eternia? As Chizel is telling Rid that she will not stop the Grand Fall, Fog appears thinking that Chizel is Baril and shoots her, which doesn't even dent her. Chizel zaps Fog and the Shileskas with lightning and your party attacks. She'll praise you for your strength.

Just let her kill you. Race will comes in and tells you to leave and use Kyoukoheki to counter Chizel's Kyokouzyutsu. Your party will passout. When you awake, you'll find that you're outside. Chizel has gone and now Race is dying. Race will give you the Seyfert key and tells you to seek Galeno's help. He will then dies. On the way, Keel ask Meredy what is going on? Meredy tells you that Baril and Chizel are Her parents.

A person with Fibril can learn these skills. Rid has the same type of Fibirl similiar to Race and can learn Ultimate Light magic Kyokouzyutsu to counter the Dark one that Chizel use. However 3 Trials must be taken and the key to these test is the Seyfert key. Race has not yet complete his training and was no match for Chizel's power. The Full one should be able to stop Chizel. Rid decide to take the trials himself.

Galenos will then accompany you back to Tinnsia. You can now recrut Fog for your party. You can find Fog in his office back in Shileska Headquater. Talk to the man behind the spirit cannon in Shileska and he'll set up a weapon for Fog at a fee of 20, Gald Give him the money and go out for a while and come back. He'll have Fog's weapon ready for you. Aim for the Plasma Canon for now. On the boat, Rid will use the Seyfert key to point out the Seyfert shrine. It's light lead towards southeast around Peruti Peruti: At the port, you'll see a pink merekiss, sleeping on the barrel.

Fog will goin and try to pet it. Meredy says that a pink Merekiss is very rare. Instead of letting Fog pet him, the Merekiss zaps Fog with lightning and run away. Fog seem to be joyful anyway shake the ashes of his costume and laughs. He will learn Air Blade, a level 1 skill At the next screen, you'll see a captain name Manha who will let you play "Ocean Wars" again He calls it "Around the Celestia".

Inside, Farah and Keel will try to goin the door but can't pass though. Meredy then tries too but is prepelled across the room. Only Rid can enters. The test place Rid as the Eggbear that was killed by him in the Nostos cave. Once he met with his party. Rid is still a little shock from having to be the Eggbear and was a little afraid when he see his friends. On the Van Eltia, Rid use the Seyfert key to point the next test.

Seyfert Key points to Inferia to where the next test lies. Geting back to Inferia would be a problem, But Chat suggests that she's read in one of Ifreed's book in her house that there is a way. Plasma Canon Now collect your cannon. Give him another 20, to work with.

This time you're aimming for the Grand Magnum. Gevius Chat pulls a lever bringing down a miniture monument of Ifreed. Meredy reads it and says somethng about , Chat says that a co-ordinate for a place in Celestia. She then gives you the Gevius. You're now equip with the most useful tool of the game, the Gevius. Making traveling alot easier. Now with the Gevius, let's get the rest of the items. Flame Sword, Hourglass Lens: The Crate stacked near where you go in has a lens.

You'll have to play Sugoroku, where you'll have to play a rulet to see how far you go. Landing in places brings monsters. Fake treasure chest, Set back,or nothing. Once you finish the game, check the Ifreed statue to open the door. The Ankor hanged on the right of the door has a lens. Go down to see Chat is delighted with the renovations. Check Ifreed statue to enable the Sub. The Van Eltia has now 2 rooms for modeling useful facilities into it.

You should try and get an Item shop Gald and a bedroom Gald by re-modeling at the Marine shop in Tinnsia. Now you have more than 40 lens. Get to Know Us. English Choose a language for shopping. Amazon Music Stream millions of songs. Amazon Drive Cloud storage from Amazon. Alexa Actionable Analytics for the Web. AmazonGlobal Ship Orders Internationally. Amazon Inspire Digital Educational Resources.

Amazon Rapids Fun stories for kids on the go. Amazon Restaurants Food delivery from local restaurants. ComiXology Thousands of Digital Comics. I have to say, though, that I thought some of the language was a bit too modern for the time the book was set in. I liked the references to the c I received this book for free as part of Goodreads First Reads giveaways. I liked the references to the culture of the village that Jabuti and the others were from.

It was interesting to see them interact with the people from Spain - both the missionaries and Diego and his compatriots. I thought that the writing in the book was really good and descriptive. There was one thing that kept happening that I didn't really like, though - the fact that question marks were tacked on in the wrong place when characters were thinking.

For instance, instead of, 'What is he doing? I have to say, though, I did cringe at the thought of them eating tarantulas. Although it made sense, the very thought of it made me shudder. I found this book to be a really quick, interesting read. I'd probably be interested in reading a sequel to it. When bad things happened to the characters, I cared about it and there were a lot of really tense moments in the book.

Join Jubati and his two best friends as they embark on a quest to find answers to a nagging ache in Jubati's heart, all the while meeting challenges head on, learning wisdom and exploring very far from their home in the heart of the jungle. Due to an issue about my address, I received a second copy of this book; and after several emails with Mr. Shadlake - we have decided to send the extra copy of 'The Shamanic Prophecy' on a journey all it's own. Inside will be a note about the book, it's origins, and a link to Goodreads - as well as a request to read the book, review it here on Goodreads and then keep it randomly traveling.

The hope is that the book will touch more readers souls, and enjoy a far flung journey of it's own! Mar 07, A. Chaudhury rated it really liked it. His friends occass My rating: Jabutis Quest is the emotional tale of a boy who struggles to fit in with the tribe he belongs to, as he is led to believe he was an orphan from birth. Set in the 's and in the middle of the jungle, Jabuti and his friends find out that Jabutis father could possibly still be alive.

With his friends in tow they embark on a dangerous journey that will bring them laughs, sadness and most of all it will make them closer as friends. I really enjoyed this story and i found myself nearly in tears at Jabutis Quest is the emotional tale of a boy who struggles to fit in with the tribe he belongs to, as he is led to believe he was an orphan from birth.

I really enjoyed this story and i found myself nearly in tears at certain points too. A definite roller coaster of emotions and some mild sexual action. I received this book in a contest. I really liked this book, the storyline was fast paced and exciting, and the characters were endearing, I really grew to care about them.

The reason I'm only giving it 4 stars is because the writing came off as being grade school material, and the way phrases were put together were a little awkward. But all together it was a good book and I can't wait to read the sequel! Rita calkins rated it really liked it May 03, Denise Stead rated it really liked it Aug 20, Tara rated it it was amazing Feb 07, Angie rated it liked it Jul 18,